Spawn system: Fixed all players penetrating each other to death over a single spawn point during round resets.Also made some updates to the loading screens' appearance to make them a bit nicer. Previously they only worked on unsecured and listen servers. Loading screens: Our flashy loading screen system now works properly for MP on secured servers (the majority of servers).Dynamic light options removed from menu as they no longer do anything. These were causing stuttering and performance issues in MP, which should now be fixed. Performance fixes: Dynamic lights removed from muzzle flashes and explosions.We hope that this patch has resolved most of the serious performance issues and stuttering in multiplayer. This is a much larger patch than the last one. The new patch is released! Introducing Black Mesa 0.0.2. Players running on the new client version will not be able to connect to out of date servers.Īs always, be sure to report any issues you find in our discussion forums and thank you again for the support. Running a dedicated server? Please be sure to run an update to bring your build up to date. Please be sure to restart your Steam client and download the latest update. Fixed choose team key binding not appearing in the keyboard bindings list.Fixed quicksave / quickload key bindings not appearing in the keyboard bindings list.Fixed save / load keys not appearing in the keyboard bindings list.Fixed cases where multiplayer spectators spawn killing in-game players.Fixed player spawning deaths in cases where another player has spawned on top of one another.Set “English” as the default language for all in-game UI until translations are complete.Fixed a bug causing animation issues when swimming in Multiplayer.Resolved, in some cases, rendering issues related to HDR & Full Brightness.This patch contains critical bug fixes that will enhance your experience with our product. Based on all of your feedback and bug reporting so far, we would like to introduce our day two patch to you, 0.0.1. We would like to thank everyone for supporting us during Early Access.
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