![]() ![]() While it could be really frustrating for players to invest money in game episodes and have to wait for the story to resolve, all of the chapters of Black Mesa: Blue Shift will be releasing free. HCEU Collective's pricing structure also fits better with episodic releases than other games. The team are being incredibly transparent about what audiences can expect from each chapter update, and have a solid set of updates every month. This is how Black Mesa: Blue Shift is doing episodic storytelling properly. Interestingly, where the original Black Mesa was a mod of various Source engine games, the Blue Shift remake is a mod of Black Mesa. The release schedule for this is more structured than Black Mesa, promising exactly one episode per update. Since its addition to on the March 29, 2021, the mod has 2385 downloads at the time of writing. January 2020 saw the final release of the last few chapters.įollowing in the footsteps of its predecessor, Black Mesa : Blue Shift will also release in chaptered installments. The game's original chapter format made for easy compartmentalizing in episode form. The strategy for Black Mesa was to release content as and when it was ready. Thankfully, Half-Life is structured in a way that lends itself well to an episodic release. Like Kentucky Route Zero, the game finally released as the full Black Mesa in 2020. Obviously, a project like this took a long time. In September 2004, the Crowbar Collective announced its attempt at remaking the iconic classic. However, it did not contain the full graphic redux that some players expected. This remake included new physics, lighting, and minor tweaks to the water graphics. ![]() When the Source engine was released alongside 2004's Half-Life 2, so was an "official" remake of the first title on the new engine. This was originally a mod for Half-Life 2, using the Source engine and several assets from the newer title. However, the cost of repeatedly buying games in a series, and the time investment required, made that a very difficult sell.Īn example of an episodic mod would be the original Black Mesa project. For these games, the idea was for them to act like episodes of shows like Game of Thrones that people could discuss with their peers. Telltale was famous for its selection of narrative adventure games, including adaptations of incredibly popular prestige TV properties, with The Walking Dead series being particularly popular for the studio. This also became apparent with the shutdown of Telltale Games, among other exterior factors. ![]() The fact that Life Is Strange: True Colors isn't episodic shows that it does not work for triple-A titles anymore. At first, this structure dealt with the themes of Life is Strange excellently, but the novelty wore off by the time of the second game's release. Some cited the protracted wait between episodes as the reason for abandoning the series. A prime example of the episodic game structure that failed was Life is Strange 2. Dontnod achieved success with the first game, but many fans fell off the series throughout the second game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |